#include "Vector3.h"

/*-----------------------------------------------------------------------------------------------*/
Vector3::Vector3()
{
   x = 0;
   y = 0;
   z = 0;
}
/*-----------------------------------------------------------------------------------------------*/
Vector3::Vector3(float X, float Y, float Z)
{
   x = X;
   y = Y;
   z = Z;
}
/*-----------------------------------------------------------------------------------------------*/
Vector3::~Vector3()
{

}
/*-----------------------------------------------------------------------------------------------*/
//std::string Vector3::ToString()
//{
//   std::stringstream x_str;
//   std::stringstream y_str;
//   std::stringstream z_str;
//    
//   x_str << x;
//   y_str << y;
//   z_str << z;
//
//
//   std::string retStr =
//      "x(" + x_str.str() + ") / "
//      "y(" + y_str.str() + ") / "
//      "z(" + z_str.str() + ") / ";
//
//   return retStr;
//}